Intimidating rage dampd

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Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to play a new The game uses the polyhedral dice that come with this set.

Anything is possible, but the dice make some things more probable than others. (If one of your friends knows how to play D&D already, you might want to ask that person to be the DM and help you learn the game.) Once you've read this chapter, take a look at the first few pages of the adventure book.

(The character sheets included in this set describe five heroes to get you started.) With some friends and a little imagination, you strike out on grand quests and daring adventures, testing yourself against an array of challenges and bloodthirsty monsters.

One player takes on the role of the Dungeon Master, the game's lead storyteller and referee.

The DM is in charge of the adventure, which appears in the adventure book, while the characters navigate the adventure's hazards and decide where to explore.

The DM might describe the entrance to Cragmaw Castle, and the players decide what they want their adventurers to do.

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